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- About AnimManagerDemo:
-
- This deck is provided as an example of using the AnimManager from a CanDo
- deck. This deck demonstrates:
-
- 1) Running the AnimManager from a script (AfterAttachment).
- 2) Loading an animation (AfterAttachment Script, and "LoadAnim" routine)
- 3) Playing the animation. (OnRelease of "Play" button)
- 4) Pausing the animation. (OnRelease of "Pause" button)
- 5) Stepping through the animation. (OnRelease of "Step" button)
- 6) Using the results of the Animation. ("UpdateDisplay" routine)
- 7) Changing the Playing Speed. (OnRelease of ".Jiffies" field)
- 8) Going to a specified frame. (OnRelease of "GotoFrame" field)
- 9) Playing to a specified frame. (OnRelease of "PlayTo" field)
- 10) Changing playing directions. (OnRelease of "Direction" field)
- 11) Defining a button on the Animation display (AfterAttachment)
- 12) Processing event of the defined Animation Button.
- ("ARexx#1" arexxobject)
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